Buy the upgrade that removes your current blocker
Buy bank space first when storage interrupts your route; otherwise, choose a tool whose displayed bonus helps your active gathering bottleneck, or prioritize survival when combat is blocking progress. Keep the materials for your next quest and enough operating supplies before committing to expensive farmhand automation.
Compare storage, tools, production and combat purchases
The tool and station costs below apply to Demo build 26316041. Use the capacity gains and unlocks to solve an immediate problem, and compare each tool or station's displayed bonus with the action you intend to run. Choose a purchase you can put to work now.
| Option | Details |
|---|---|
| +20 Bank Slots | 5,000 GP at level 20 in the corresponding skill; a one-time capacity purchase for that skill. Adds bank space when keeping your route's output is the problem. |
| +25 Bank Slots | 25,000 GP at level 50 in the corresponding skill; a one-time capacity purchase. Compare your available storage purchases before saving for this more expensive expansion. |
| Copper Axe or Copper Pickaxe | Each costs 2,000 GP and 25 Copper Bar. Requires Woodcutting level 5 for the axe or Mining level 5 for the pickaxe; choose the skill supplying your next goal. |
| Iron Pickaxe | 15,000 GP and 50 Iron Bar; Mining level 10 and the previous tier. Consider it after the Copper Pickaxe when Mining remains your gathering bottleneck. |
| Copper Anvil | 2,000 GP and 25 Copper Bar; Smithing level 5. Assess its displayed bonus when Smithing is the production stage holding up your next objective. |
| Crafting Station I or Runecrafting Station I | Each costs 2,000 GP and 50 Normal Log, requiring level 5 in its own skill. Compare the station for the production skill you intend to use. |
| Crafting Station II or Runecrafting Station II | Each costs 15,000 GP and 100 Oak Log, requiring level 10 in its own skill and the preceding station. Include that earlier purchase in your budget. |
| Unlock Bonfire | 15,000 GP at Firemaking level 10. Enables Bonfire; prioritize this direct unlock when Bonfire is the feature you want to use. |
| Farmhand I | 150,000 GP at Farming level 5. Provides automated plot management; include Wine payments in the budget before choosing it over an immediate storage or quest need. |
| Farmhand II | 750,000 GP at Farming level 30, with Farmhand I already purchased. A further farming automation purchase to consider once your immediate route is funded. |
| Farmhand III | 5,000,000 GP at Farming level 50, with Farmhand II already purchased. Keep this later farmhand purchase behind materials or storage needed for your current objective. |
| Combat Toolbelt | 10,000 GP, 10,000 Slayer Coins and 250 Leather, plus 10 Hobgolbin Camp clears. Budget both currencies and the Leather before committing to this combat purchase. |
| Auto Eat 2 | 500,000 GP, Hitpoints level 40 and 2 Venom Pit clears. Compare its displayed healing settings with your encounter needs before making this survival purchase. |
Choose your next purchase
- Identify the action blocking your next objective so you can distinguish a storage problem from a gathering or combat problem.
- Inspect the purchase's requirements, including the relevant skill, preceding tier and dungeon conditions, to see whether you can buy it now.
- Reserve your next quest's ingredients before setting aside shop materials. This keeps a purchase from consuming the resources needed for the objective it should help you reach.
- Buy the purchase that addresses your blocker while leaving the inputs for your planned action available, so the upgrade fits the route you are about to run.
- Check Welcome Back after your next offline session for materials used and any inactivity message, which helps distinguish an exhausted input from a need for another upgrade.
Keep your bar supply and quest rewards in the budget
Copper Ore opens at Mining level 5, and Copper Bar smelting opens at Smithing level 5. Fishin' for Trouble follows Pointy Preparation and rewards 100 Copper Bar plus 2,500 GP, so check your quest progress before gathering another batch for a tool. Reserve the bars for your chosen purchase before selling or using them elsewhere.
Use the quest guide to plan the materials your next objective needs before spending them in Shop.
Check ongoing costs before blaming the upgrade
Artisan crafting stops when the full required item or currency cost is unavailable for a step. Offline progression also uses materials and respects stop conditions, so a long absence cannot finish a batch after its inputs run out. When this is your blocker, replenish the recipe's supplies before spending on another station.
- Allow for farmhand upkeep: farmhands require Wine as payment, and Wine costs 100 GP in Shop. Keep that expense alongside the hiring price.
- Check uncommon tool materials: Looped Axe Binding and Looped Pickaxe Binding each require 100 Spider Silk. Reserve that material before committing it to another recipe.
- Check your combat supplies: a weapon that requires ammunition only attacks with its matching ammo type equipped, and a selected prayer gives bonuses while you can pay its point cost.
- Review food use alongside incoming damage when considering survival upgrades. Manual eating consumes food and restarts your attack turn during combat; include food replenishment in your preparation.
Keep Demo priorities separate from Early Access
The Demo caps skills at level 60 and excludes Astrology, Herblore and Agility. Extended Toolbelt and +30 Bank Slots are also unavailable in the Demo. The announced bonuses from the excluded skills and buffs to early-game GP gain belong to Early Access. Plan your Demo purchases around the resources you can earn now, then reassess after those changes arrive.