Unlock Beastcrafting With a Bushland Rabbit
Unlock Beastcrafting by reaching Hunting level 15 and successfully trapping one Bushland Rabbit. You can then turn animal materials into recipes such as Bone Casing and Rabbit Oven Mitts, with the Spider Silk Trapping Satchel as a later crafting goal.
This route covers Demo 0.11.4, where skill progression is capped at level 60. Unlocking Beastcrafting opens the skill, but individual recipes still have their own requirements.
Follow the Route From Crafting to Beastcrafting
- Train Woodcutting to level 5 to unlock Crafting. This also gives you access to Flax Bush, which supplies materials for your early Hunting preparations.
- Harvest Flax Bush to gather Flax and occasional Sticks. Keep these materials for String and Basic Snares instead of selling your entire supply.
- Mine Stone for the remaining snare ingredient. Stone is available at Mining level 1, and Mining opens through Woodcutting level 2.
- Train Crafting to level 3 so you can make String from Flax. String supplies the binding material needed by the Basic Snare recipe.
- Craft five Basic Snares to unlock Hunting. Each Basic Snare requires 2 Sticks, 3 String and 1 Stone, alongside the Crafting level 3 requirement.
- Train Hunting to level 15 to gain access to Bushland Rabbit. Reaching this level prepares you for the capture requirement, but does not complete it.
- Successfully trap a Bushland Rabbit to open Beastcrafting. The first successful trap completes the animal requirement once your Hunting level is high enough.
Recipes to Plan Around
Start with a recipe whose output you want to use, then gather its ingredients before committing to a long batch. These examples give you concrete early production targets and a later Hunting item to work toward.
| Recipe | Requirements, ingredients and output |
|---|---|
| Bone Casing | At Beastcrafting level 7, convert 1 Bone into 180 casings. |
| Rabbit Oven Mitts | At Beastcrafting level 11, convert 1 Rabbit Fur into 25 mitts. |
| Spider Silk Trapping Satchel | Requires Beastcrafting level 51, 15 Spider Silk, 3 Leather and 3 Reinforced String. |
Check the output quantity before setting your batch target. Bone Casing produces 180 casings from 1 Bone, while Rabbit Oven Mitts produces 25 mitts from 1 Rabbit Fur; the number of products is different from the number of crafts.
Match Your Animal Supplies to Your Next Item
Keep Rabbit Fur from Bushland Rabbit for early Beastcrafting. Fur Camo Hat uses 1 Rabbit Fur at Beastcrafting level 1, and Fur Camo Legs uses 1 Rabbit Fur at level 4. Leather is also used in these recipes, so prepare that supporting material before spending all your fur.
Ranching can supply supporting materials while you train another skill. Chicken becomes available at Ranching level 5 and produces Feathers, while Cow at level 15 produces Cowhide that you can tan into Leather through Crafting. Ranching remains a separate production system and does not replace the trapped Bushland Rabbit needed to unlock Beastcrafting.
Hunt Thornback Lizard from Hunting level 23 when you need Thornback Lizard Spikes. Those spikes feed Thornback Camo equipment, and Thornback Spiked Nails uses 1 spike at Beastcrafting level 18. Choose the intended item before turning your material stockpile into leveling batches.
For the Spider Silk Trapping Satchel, gather Spider Silk through Hunting Giant Spider. Check the material name carefully when preparing the recipe: Silkworm in Ranching produces Silk. Keep your satchel ingredients together so you can see which part of the recipe still needs work.
Elk Antler connects later Ranching production to Beastcrafting tools. Elk becomes available at Ranching level 55 and produces Elk Antler; the Elk Antler Chisel uses 1 antler at Beastcrafting level 44, while the Elk Antler Carver uses 1 at level 45. Plan the material supply alongside your Beastcrafting level rather than assuming the recipe level also unlocks its animal source.
Start a Batch With the Right Stop Condition
- Select the Beastcrafting recipe you want to produce so you can check its requirements and prepare the listed materials.
- Set a stop condition that matches your goal. Recipe Creations counts crafts, while Products Gained and Products Owned count items.
- Press Create to begin the selected batch. Keep the full listed item and currency costs available, because artisan crafting stops when a step cannot meet them.
Fix a Locked Skill or Interrupted Batch
- Beastcrafting is still closed: check Hunting level 15 and successfully trap a Bushland Rabbit. Reaching the level alone leaves the capture requirement unfinished.
- A recipe remains locked: read that recipe's own requirements. Opening Beastcrafting does not remove the requirements attached to its individual recipes.
- Crafting stops before your target: check the remaining ingredients and currency against the full recipe cost. Each artisan step needs those costs on hand to continue.
- An offline batch ends early: review your materials and selected stop condition before starting again. Offline progression respects both, so extra time away cannot replace missing ingredients.