Find your XP target and check your current rates
Subtract your current cumulative XP from your target’s cumulative XP in the table below, then use your action’s adjusted XP and duration to estimate the work remaining. Check the result against Current Action Tracking, which shows hourly Skill XP and items used and gained.
Read cumulative XP and the next-level gap
Cumulative XP is the total required to reach the listed level. XP to next level is the gap from that level’s starting threshold to the following threshold. If you have already progressed within a level, subtract your actual cumulative XP from the next threshold to find your remaining gap.
| Level / cumulative XP | XP to next level |
|---|---|
| 1 / 0 | 83 |
| 2 / 83 | 91 |
| 3 / 174 | 102 |
| 4 / 276 | 112 |
| 5 / 388 | 124 |
| 6 / 512 | 138 |
| 7 / 650 | 151 |
| 8 / 801 | 168 |
| 9 / 969 | 185 |
| 10 / 1,154 | 204 |
| 11 / 1,358 | 225 |
| 12 / 1,583 | 249 |
| 13 / 1,832 | 275 |
| 14 / 2,107 | 303 |
| 15 / 2,410 | 335 |
| 16 / 2,745 | 370 |
| 17 / 3,115 | 408 |
| 18 / 3,523 | 450 |
| 19 / 3,973 | 497 |
| 20 / 4,470 | 548 |
| 21 / 5,018 | 605 |
| 22 / 5,623 | 668 |
| 23 / 6,291 | 737 |
| 24 / 7,028 | 813 |
| 25 / 7,841 | 898 |
| 26 / 8,739 | 991 |
| 27 / 9,730 | 1,093 |
| 28 / 10,823 | 1,207 |
| 29 / 12,030 | 1,332 |
| 30 / 13,362 | 1,470 |
| 31 / 14,832 | 1,623 |
| 32 / 16,455 | 1,791 |
| 33 / 18,246 | 1,977 |
| 34 / 20,223 | 2,182 |
| 35 / 22,405 | 2,408 |
| 36 / 24,813 | 2,659 |
| 37 / 27,472 | 2,935 |
| 38 / 30,407 | 3,239 |
| 39 / 33,646 | 3,576 |
| 40 / 37,222 | 3,948 |
| 41 / 41,170 | 4,357 |
| 42 / 45,527 | 4,811 |
| 43 / 50,338 | 5,310 |
| 44 / 55,648 | 5,862 |
| 45 / 61,510 | 6,472 |
| 46 / 67,982 | 7,144 |
| 47 / 75,126 | 7,887 |
| 48 / 83,013 | 8,706 |
| 49 / 91,719 | 9,612 |
| 50 / 101,331 | 10,612 |
| 51 / 111,943 | 11,715 |
| 52 / 123,658 | 12,934 |
| 53 / 136,592 | 14,279 |
| 54 / 150,871 | 15,763 |
| 55 / 166,634 | 17,404 |
| 56 / 184,038 | 19,214 |
| 57 / 203,252 | 21,212 |
| 58 / 224,464 | 23,420 |
| 59 / 247,884 | 25,856 |
| 60 / 273,740 | Demo cap |
Collect the inputs for your chosen action
- Record your current cumulative XP and the target cumulative XP, so the estimate starts from your actual progress.
- Record base XP and modified XP per successful action separately, including the flat and percentage Skill XP bonuses that apply.
- Record the full action duration, output quantity and success probability. For artisan recipes, include every crafting step in the duration.
- Record required items, currency costs, available supplies and relevant preservation or doubling modifiers before planning the batch.
Estimate actions, time and supplies
- Calculate remaining XP by subtracting your current cumulative total from the target threshold. This gives the XP your chosen training action still needs to earn.
- Divide the remaining XP by modified XP per successful action, rounding up to a completed action. This produces a successful-action estimate; allow separately for failed attempts where the action can fail.
- Multiply the required completed actions by the adjusted full action duration to estimate production time. Keep supply-gathering time separate, so a crafting estimate does not hide the work needed to obtain its ingredients.
- Budget the listed inputs against the planned batch, accounting separately for preservation and output modifiers. Artisan crafting requires the full item and currency costs on hand at each step and stops when those requirements cannot be met.
- Choose a crafting stop condition that matches your goal. Recipe Creations counts crafts, while Products Gained, Products Owned and ingredient conditions count items, so the choice determines what ends the batch.
- Compare the estimate with Current Action Tracking before committing to a long session. Check XP, duration, items gained and resources used, then revise any input that does not match the action you are actually running.
Keep craft XP, products and hourly rates separate
Air Wand has 3 crafting steps with a base step interval of 2 seconds; its complete base craft takes 6 seconds and awards 17 base XP. Pair that craft XP with the complete craft duration. Using the step interval as the whole craft time would make the estimate too fast.
Product totals also need their own units. An Arrow Shaft craft gives 20 shafts; the reported example of 2,000 shafts represents 100 crafts and 100 Normal Logs used. Keep output quantities separate from the action count when checking your supplies.
A player report recorded Normal Tree Woodcutting at 3,600.03 XP per hour and 1,200.01 Normal Logs per hour in the Welcome Back summary. Those are reported hourly rates for that session. Compare your own displayed rates before using them to plan training.
Check why an estimate does not match your session
- Check external calculator compatibility first. Use a tool only after checking that it supports the sequel Demo and comparing its duration, XP, outputs and resource figures with your current action.
- Check whether you entered base XP instead of modified XP. Flat Skill XP bonuses are added to base XP before the percentage Skill XP bonus is applied.
- Check whether a production action stopped early. Offline replay consumes materials and respects stop conditions, so time away does not automatically become uninterrupted production time.
- Check the offline time limit when projecting a long absence. The base replay limit is 24 hours, with offline-time bonuses adding to it; excess time is lost.
- Compare alternatives using the same goal and assumptions. Keep XP speed, desired products and supply costs visible separately, so a faster production action does not conceal a longer preparation route.