Player field manual // Gameplay

Melvor Idle 2 Calculator: Plan XP, Time and Supplies

Plan Melvor Idle 2 training with the complete Demo XP table, action and supply inputs, and checks against in-game rates for more useful time estimates.

Updated

01

Find your XP target and check your current rates

Subtract your current cumulative XP from your target’s cumulative XP in the table below, then use your action’s adjusted XP and duration to estimate the work remaining. Check the result against Current Action Tracking, which shows hourly Skill XP and items used and gained.

02

Read cumulative XP and the next-level gap

Cumulative XP is the total required to reach the listed level. XP to next level is the gap from that level’s starting threshold to the following threshold. If you have already progressed within a level, subtract your actual cumulative XP from the next threshold to find your remaining gap.

Level / cumulative XPXP to next level
1 / 083
2 / 8391
3 / 174102
4 / 276112
5 / 388124
6 / 512138
7 / 650151
8 / 801168
9 / 969185
10 / 1,154204
11 / 1,358225
12 / 1,583249
13 / 1,832275
14 / 2,107303
15 / 2,410335
16 / 2,745370
17 / 3,115408
18 / 3,523450
19 / 3,973497
20 / 4,470548
21 / 5,018605
22 / 5,623668
23 / 6,291737
24 / 7,028813
25 / 7,841898
26 / 8,739991
27 / 9,7301,093
28 / 10,8231,207
29 / 12,0301,332
30 / 13,3621,470
31 / 14,8321,623
32 / 16,4551,791
33 / 18,2461,977
34 / 20,2232,182
35 / 22,4052,408
36 / 24,8132,659
37 / 27,4722,935
38 / 30,4073,239
39 / 33,6463,576
40 / 37,2223,948
41 / 41,1704,357
42 / 45,5274,811
43 / 50,3385,310
44 / 55,6485,862
45 / 61,5106,472
46 / 67,9827,144
47 / 75,1267,887
48 / 83,0138,706
49 / 91,7199,612
50 / 101,33110,612
51 / 111,94311,715
52 / 123,65812,934
53 / 136,59214,279
54 / 150,87115,763
55 / 166,63417,404
56 / 184,03819,214
57 / 203,25221,212
58 / 224,46423,420
59 / 247,88425,856
60 / 273,740Demo cap
03

Collect the inputs for your chosen action

  • Record your current cumulative XP and the target cumulative XP, so the estimate starts from your actual progress.
  • Record base XP and modified XP per successful action separately, including the flat and percentage Skill XP bonuses that apply.
  • Record the full action duration, output quantity and success probability. For artisan recipes, include every crafting step in the duration.
  • Record required items, currency costs, available supplies and relevant preservation or doubling modifiers before planning the batch.
04

Estimate actions, time and supplies

  1. Calculate remaining XP by subtracting your current cumulative total from the target threshold. This gives the XP your chosen training action still needs to earn.
  2. Divide the remaining XP by modified XP per successful action, rounding up to a completed action. This produces a successful-action estimate; allow separately for failed attempts where the action can fail.
  3. Multiply the required completed actions by the adjusted full action duration to estimate production time. Keep supply-gathering time separate, so a crafting estimate does not hide the work needed to obtain its ingredients.
  4. Budget the listed inputs against the planned batch, accounting separately for preservation and output modifiers. Artisan crafting requires the full item and currency costs on hand at each step and stops when those requirements cannot be met.
  5. Choose a crafting stop condition that matches your goal. Recipe Creations counts crafts, while Products Gained, Products Owned and ingredient conditions count items, so the choice determines what ends the batch.
  6. Compare the estimate with Current Action Tracking before committing to a long session. Check XP, duration, items gained and resources used, then revise any input that does not match the action you are actually running.
05

Keep craft XP, products and hourly rates separate

Air Wand has 3 crafting steps with a base step interval of 2 seconds; its complete base craft takes 6 seconds and awards 17 base XP. Pair that craft XP with the complete craft duration. Using the step interval as the whole craft time would make the estimate too fast.

Product totals also need their own units. An Arrow Shaft craft gives 20 shafts; the reported example of 2,000 shafts represents 100 crafts and 100 Normal Logs used. Keep output quantities separate from the action count when checking your supplies.

A player report recorded Normal Tree Woodcutting at 3,600.03 XP per hour and 1,200.01 Normal Logs per hour in the Welcome Back summary. Those are reported hourly rates for that session. Compare your own displayed rates before using them to plan training.

06

Check why an estimate does not match your session

  • Check external calculator compatibility first. Use a tool only after checking that it supports the sequel Demo and comparing its duration, XP, outputs and resource figures with your current action.
  • Check whether you entered base XP instead of modified XP. Flat Skill XP bonuses are added to base XP before the percentage Skill XP bonus is applied.
  • Check whether a production action stopped early. Offline replay consumes materials and respects stop conditions, so time away does not automatically become uninterrupted production time.
  • Check the offline time limit when projecting a long absence. The base replay limit is 24 hours, with offline-time bonuses adding to it; excess time is lost.
  • Compare alternatives using the same goal and assumptions. Keep XP speed, desired products and supply costs visible separately, so a faster production action does not conceal a longer preparation route.

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