Player field manual // Gameplay

Melvor Idle 2 Forbidden Library: Unlocks and Loot

Learn when to try Forbidden Library in Melvor Idle 2, which rewards you can pursue, and how to compare the target with your current Thieving routine.

Updated

01

Forbidden Library Requirements and Rewards

Reach Thieving level 50 in the Demo to meet Forbidden Library’s level requirement. Its multi-stage Thieving encounter has possible rewards including Silver Key, Battlestaff, Experimenter Book and Forbidden Grimoire.

Decide whether you want experience, money or a particular item before changing targets. Compare the Library’s requirements, success risk and supplies with the easier target you already use. The appeal of a rare reward alone is not a reason to make it your regular training method.

02

Start a Forbidden Library Session

  1. Train Thieving to level 50 to meet the Library’s level gate in the Demo.
  2. Check the Library’s in-game requirements, timing, success risk and any supply costs so you can judge the commitment before starting.
  3. Choose Forbidden Library as your Thieving target and attempt its multi-stage encounter to pursue its possible loot.
  4. Compare your session’s results with your chosen XP, GP or item goal to decide whether to continue or return to an easier target.
03

Loot to Watch for

Silver Key, Battlestaff, Experimenter Book and Forbidden Grimoire are among the Library’s possible rewards. Do not expect every listed item from each successful completion. Choose the reward you want before starting so you have a clear reason to keep attempting the encounter.

Forbidden Library also provides Chaos Rune, Death Rune and Body Rune. Chaos Rune is used in Runecrafting for elemental battlewands and battlestaves, including Air Battlewand and Fire Battlestaff. If those recipes are part of your plans, set useful runes aside before deciding what to sell.

04

Choose Between XP, Loot and GP

OptionWhat to Compare
Thieving experienceCompare experience gained over a session with your easier target. Use comparable playtime when deciding which routine serves your training goal.
A specific Library rewardMatch your goal to the Library’s possible rewards, then reassess whether you still need that item before committing more time.
Sustained GPCompare the value you gain after supplies and costs with your usual target. A rare-drop target is not automatically the best sustained income.
05

Check These Before Continuing

  • If you are below Thieving level 50, keep training an available target before attempting the Library’s level gate.
  • If the Library remains inaccessible, read its displayed requirements before spending supplies or buying upgrades.
  • If your wanted item has not appeared, remember that the named rewards are possibilities rather than a guaranteed bundle from every successful completion.
  • If progress feels poor, review success risk and supply costs against your actual goal. Return to an easier target when its results suit your needs better.

More guides

Explore the field manual

Search guides

Enter a topic to search the guides.