Separate broken armour from missing equipment
In the Melvor Idle 2 demo, combat armour starts unbroken each fight, while equipment lost on death needs another copy from its item source where possible. An item with '(Damaged)' in its name is a separate case: do not assume that name gives you a repair action.
Armour provides flat damage reduction, but an incoming hit can break it, causing that protection to be ignored. This combat state does not itself mean an equipped item has disappeared. These instructions cover Demo 0.11.4; keep announced Early Access changes separate when choosing what to do.
Check your gear and make a replacement
- Inspect the death and equipment records to identify the exact item that disappeared. This helps distinguish an actual loss from a change in your combat defences.
- Check your Bank for a spare copy of that exact item before gathering replacement materials. Use what you already own when it fits your intended setup.
- Select an available recipe for the missing item if you can make it. This produces another copy through its normal source instead of relying on an assumed repair recipe.
- Set a stop condition for the replacement batch. Recipe Creations counts crafts, while Products Gained and Products Owned count items, so choose the condition that matches your goal.
- Press Create to start the selected recipe. Artisan crafting stops if you cannot meet the item or currency requirements for a step.
- Hover over the replacement in its equipment-slot menu on the Combat page to compare its stats with what you currently wear.
Replacement recipes and wearing requirements
Choose a replacement that fits the missing slot and your current skills. The skill needed to make equipment can differ from the skill needed to wear it. Check both before committing materials; these examples show specific replacement recipes.
| Equipment | Recipe and equip requirements |
|---|---|
| Stone Sword | Smithing level 1 and 2 Stone to forge. Requires Attack level 1 to equip. |
| Stone Platebody | Smithing level 5 and 5 Stone to forge. Requires Defence level 1 to equip. |
| Copper Sword | Smithing level 6 and 2 Copper Bar to forge. Requires Attack level 10 to equip. |
| Iron Platebody | Smithing level 20 and 5 Iron Bar to forge. Requires Defence level 20 to equip. |
| Leather Body | Crafting level 11 and 4 Leather to make. Requires Ranged level 1 to equip. |
| Normal Bow | Fletching level 1, 2 Normal Log and 1 Bowstring to make. Requires Ranged level 1 to equip. |
| Air Wand | Runecrafting level 1, 1 Unpowered Orb, 12 Air Rune and 6 Mind Rune to make. Requires Magic level 1 to equip. |
Replace gloves consumed by a recipe
Hobforge Gloves are also an ingredient in Sulfur Protection Gloves. That recipe requires Crafting level 18 and consumes 1 Hobforge Gloves together with 4 Magic Cowhide. If you used the gloves in that recipe, obtain another pair to keep using them in the Smithing Gloves Toolbelt slot.
- Defeat Hobgolbin 15 times to unlock Hobgolbin Camp.
- Complete Hobgolbin Camp to receive a Hobgolbin Chest.
- Open the Hobgolbin Chest for a chance to obtain Hobforge Gloves. The gloves are a possible chest reward, so a completion does not guarantee the replacement.
Protect valuable gear before returning to combat
- Choose encounters your current loadout can survive. Watch unfamiliar fights before leaving valuable equipment in a long unattended session.
- Maintain food supplies and watch incoming damage. Avoid unattended fights where burst damage or empty supplies can overwhelm Auto Eat.
- Select Protect Item after reaching Prayer level 16. Its active bonus prevents item loss on death, and its upkeep costs 4 Prayer Points on enemy attack turns.
- Keep Prayer Points available throughout the encounter. Selected prayers provide their bonuses only while you can pay their cost, so maintain the supply supporting Protect Item.
- Bury spare bones when preparing your Prayer Point supply. Bone grants 1 Prayer Point per item, while Big Bone grants 6 Prayer Points per item.
Eating by hand restores hitpoints and restarts your attack turn during combat. It uses one food unless Food preservation chance saves it, and it does nothing at full hitpoints. Use food to manage your health while checking equipment loss separately.
Check these before assuming an item needs repair
- If the name is Stoner's Pickaxe (Damaged), keep that full name when checking its uses. Follow only an action or recipe for the exact item; do not assume every damaged item shares a repair service.
- If an equipped weapon stops attacking, check its ammunition requirements. A weapon that needs ammo attacks only while ammo of the correct type is equipped.
- If armour breaks during combat, check it at the start of the next fight. Each fight begins with your armour unbroken and your ward full.
- If an item remains unexpectedly missing after your checks, report the disappearance in the dedicated Melvor Idle 2 bug-report forums on Discord. Include the exact item name and what happened before it vanished.