Prepare Supplies for the Time You Will Be Away
Before leaving Melvor Idle 2, use your chosen activity's current-action estimates to reserve its supplies and leave room for its output. The Demo has a base offline limit of 24 hours, but depleted ingredients, unavailable storage or a stop condition can end the activity sooner.
How Offline Time Is Counted
The base allowance is 24 hours of offline progression. Offline-time bonuses can extend that limit, while time beyond your allowance is lost rather than held for a later visit. Plan your return within that allowance if you want the whole absence to count.
Loading a save at least 10 seconds after it was written replays the intervening time. If your computer sleeps while the game remains open, that sleeping time is replayed too. The replay follows missed ticks in order and respects material use and stopping conditions.
Offline progression runs at the same speed as active play. That makes the current activity's consumption and output estimates useful for planning, but a long absence does not supply missing ingredients. Budget for the period you intend to train, then check what actually happened when you return.
Set Up Your Offline Activity
- Select the exact activity you want to leave running, so your preparation matches the action whose requirements will apply during the offline session.
- Read Current Action Tracking for that activity. It shows hourly Skill XP, items used and gained, and combat statistics; use the consumption estimates to budget for your planned absence.
- Reserve the ingredients and currency the recipe needs. Artisan crafting checks that the full item and currency costs are available at each step, and stops if they are missing.
- Prepare the consumables for your combat setup. Use its estimates to budget food and ammunition, and check the rune requirements of the spell you intend to cast.
- Free Bank space for the expected output. If you need an expansion, the Woodcutting upgrade adds 20 Bank Slots for 5,000 GP at Woodcutting level 20.
- Set the recipe's stop condition to match your goal. Recipe Creations counts crafts, while Products Gained, Products Owned and the ingredient options count items.
- Start the activity you have prepared. For a crafting recipe, press Create after selecting the recipe and stop condition so the batch is running before you leave.
Check Food, Ammunition and Separate Inventories
If you are preparing combat food, check your cooked supply after Cooking finishes. Cooking attempts have a success chance, so base your combat food budget on the food you actually have. Keep the planned encounter and time away in mind when deciding whether to cook more.
Check matching ammunition before leaving a weapon that requires it in use: that weapon attacks only while ammo of its type is equipped. Review active Prayers as well, because their bonuses apply only while you can pay their cost. Shorten the session or replenish the relevant supply if your budget falls short.
For the Grain Mill, load the mill's own inventory with the selected recipe's ingredients. Each cycle takes its item cost from that inventory rather than from the Bank. Check the mill itself when preparing the session, even if the Bank still holds ingredients.
Make the Stop Condition Match the Finished Stack
Choose a product-based target when the finished item quantity matters, and a craft-based target when you want a particular batch count. An Arrow Shaft craft produces 20 shafts, so 2,000 shafts means 100 crafts and 100 Normal Logs used. Read the selected counter carefully before starting; products and crafts are different quantities.
Read the Results Before Restarting
After replay finishes, Welcome Back shows your time away and separate cards for skills that progressed. The cards include Levels Gained, Experience Gained and Items Gained, with hourly rates. Read them before selecting Confirm to close the summary.
A player-reported Arrow Shaft session used 3,872 Normal Logs during an absence of 7 hours 23 minutes, but recorded 5h 14m 13s of inactivity. The logs lasted about 2 hours 9 minutes, and the remaining time earned nothing. Use the inactivity message to distinguish time away from time spent training.
The Event Log keeps notable session events, including milestones, items and offline progression breakdowns. Compare the log and your resulting inventory with the estimates you used before leaving. Start with the first interruption so you can correct the supply or setting that shortened the session.
- Production stopped with time left: compare remaining ingredients and currency with the recipe's full requirements, then restock before restarting.
- Output storage became unavailable: free Bank space or buy an available capacity upgrade, then recheck room for the activity's gains.
- Crafting ended at its target: review the selected stop condition and whether it counts crafts or items before changing the target.
- Combat stopped: check food, matching ammunition, rune stocks and whether your character died before deciding to restart the encounter.